Starfield developer Bethesda has begun responding to negative feedback on PC gaming marketplace Steam for the hit sci-fi role-playing game, urging them to accept “strangeness” and saying that Starfield should “instill a sense of inferiority in players,” among other comments.
When Starfield ends one million At the same time, players are reported to have started and entered 11 million Players have been plagued with negative Steam Store reviews for the game since its first two months, which ultimately led to “mixed” reviews from users who purchased the game.
Many of the new negative Starfield reviewers have logged anywhere from 20 to 105 hours or more into the game, which shows that they're not just spamming the game with negative comments to intimidate the developers—these players have actually played Starfield.
One player who logged in for 20 hours was called Starfieldboring, empty, [and] soulless” and was frustrated by the empty, uncrowded environments and “dead-eyed” characters he encountered.
In response to such criticisms, a Bethesda representative had at least this to say. Two different reviewers“We're sorry that you don't like landing on different planets and finding many of them empty.”
“The goal of Starfield Exploration is to make players feel small and tired,” says the developer. he said. A response to a player.
The developer argued that players should not be bored with empty planets.
“Some Starfield planets are meant to be empty by design—but that's not boring,” says the developer. He said he deserved it.. “When the astronauts went to the moon, there was nothing. They certainly weren't bored,” he said.
In response to issues with non-playable characters, a Bethesda spokesperson said, “NPCs are not fully scripted, so weirdness can sometimes happen,” adding that artificial intelligence (AI) was used to create elements of the game.
A reviewer who passed 29 hours Playing through the game was frustrating to find NPCs unresponsive to violent behavior, walking into walls and having repetitive dialogue. Additionally, missions get repetitive and spatial navigation requires a lot of clicking and screen loading.
In response, a Bethesda representative told the player to consider “seamless loading of massive amounts of procedurally generated gameplay data in under three seconds.” Bethesda encouraged the player to continue playing the game instead of admitting the mistakes they made.
Another player who passed 75 hours At Starfield he was told to “break the law by selling contraband”.
“If you feel like things are boring, there's more to the main quest!” shouted the developer's response.
“The Starfield is a mile wide and an inch deep,” one player shared. 256 hours In the game, Starfield said they “turn their brains off” when they play.
But this reviewer—like many others in response—repeatedly urged the player that Bethesda simply “try to create different characters” to spice things up.
If all these Steam reviewers are any indication, it's easy to play More Starfield doesn't necessarily lead to less boredom. Perhaps, like many single-player games, one can only spend so many hours in a game before one feels it's time to move on to a new one.
Decrypt GG reached out to Bethesda for comment on Steam user review responses, but did not immediately receive a response.
Edited by Andrew Hayward.
Stay on top of crypto news, get daily updates in your inbox.