The NinjaAlert team has re-entered the development of the Super Nintendo Entertainment System (SNES) on the Bitcoin blockchain. This time, the Pizza Ninjas Project has registered a Nintendo 64 (N64) emulator on the network, the team announced on Wednesday.
Like the previous project, the N64 emulator has been mapped to the standard text 61,648,429, and users with compatible game files can play N64 games in their browsers.
“We're trying to make 4-player work on Bitcoin,” Ninjalerts CEO Trevor Owens told Decrypt.
Thanks to the integration of Britley, a lossy compression algorithm developed by Google, Ninjalerts claims that it is possible to reduce file sizes by about 80%, reducing the number of Bitcoin blocks necessary to format the N64 emulator. .
“We developed the SNES emulator before that was available,” Owens said. “Considering that later systems may be too expensive to write for game protection.
“Goldeneye 64, for example, is 12.6 MB,” he continued, after the emulator binary was 6.4MB uncompressed and 1.4MB compressed with Brotli.
Congestion on the Bitcoin network continues to be a debate among the Bitcoin faithful. In January, Taproot Wizards wrote a collection of quantum cats on the Bitcoin blockchain. The 3,333 set was expensive – it cost $66,000 and took up 10MB or ten blocks on the network.
In comparison, the N64 version of the Pizza Ninjas project cost $5,000 per 25 virtual bytes (vbytes) at current fees on the network.
“If we write [the N64 emulator] When we wrote the SNES, it was around $20,000 to $25,000 between 80 – 100 sat/vbyte,” he says, adding that a game file compressed using Brotlin can use up to three blocks.
“If we can squeeze [a game file] 75% down to 3.15MB, almost the file size of an SNES game,” Owens said. “If you work with a miner, it can fit in one block; otherwise, it will be divided into eight texts of less than 400 KB each.
One reason the N64 is the focus of this latest Ordinals project, Owens says, is that the Nintendo 64 was the last major console to use cartridges before CDs became the standard.
“It's unlikely we'll go to consoles fresh from the N64 and we'll probably do the PlayStation 1,” he said. It's the era of consoles where companies are starting to introduce DRM, putting them in a more legal gray area.
Digital Rights Management (DRM) refers to technology that controls access to digital content and prevents unauthorized copying and distribution.
After news of the SNES project broke, Owens said he was approached by individuals who mentioned the Dolphin emulator was removed from Steam due to legal issues.
“A key part of that is that the system they were launching was breaking the console's DRM to reverse engineer it,” Owens said. “We don't publish any games under copyright, but we hope to continue to push that conversation with archivists.”
Edited by Ryan Ozawa.
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